We were inspired by game elements from table-top wargames and RPGs, we want to bring those gameplay elements to social games. We want to bridge the gap between hardcore and social games. We’ve played games like League of Legends, MMOs, console games, PC titles, and so on but for now we make social games. I’ll say though that the intent of the company that drives our game making is super hardcore game development. It might be the question for Jordan, who is a second generation game designer whose father worked at EA, 3DO and Digital Chocolate. list: What did you learn from making Lucky Train?įrederic Descamps: It’s a good question. We talked with Frederic Descamps, CEO of A Bit Lucky, about the social gaming industry, the company’s first foray in Lucky Train and how that helped set up Lucky Space. It also illustrated a new area and opportunity for those with a background in game development, a demand being filled by new companies like A Bit Lucky. Social gaming had a unique origin in that the industry was started by people who mostly weren’t that familiar with game development, leading to some unique decisions with the games and original means from which revenue was made.
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